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Design with purpose
Crafting with details

Simplify the problem
Improve the user experience
Provide the right visual language

Professional works

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Fortnite Creative

This is a project I worked on during my time at Heavy Iron Studios, in collaboration with Epic Games' UI/UX team.
The focus was on designing new devices and optimizing the interface for Fortnite Creative mode.

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PAC-MAN

This is a web-based Pac-Man project I worked on during my time at Heavy Iron Studios, in collaboration with Bandai Namco.
I was responsible for the UI/UX design, including gameplay interface layout, visual style integration, and web interaction flow.

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Family Guy

This is an online mobile game project I worked on as a Senior UI/UX Designer at Jam City.
I was responsible for user experience planning, visual interface design, and interaction flow—helping improve the game’s usability and visual appeal while ensuring consistency with the overall theme and style.

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Juice Jam

This is an online mobile game I worked on as a UI/UX Designer at Jam City.
I was responsible for designing the game interface, optimizing user flows and interaction logic, and collaborating closely with the art and development teams to enhance the overall player experience.

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Acadine Tech

This is a clamshell mobile operating system project I worked on as a UI Designer at Acadine Technologies.

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Oneplus

This is a smartphone operating system project I worked on as a UI Designer at the OnePlus Design Center.

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Foundry 

This is a UI/UX template designed for Heavy Iron Studios, specifically built for first-person shooter (FPS) games.
It also serves as a reusable framework for future projects of a similar genre, allowing the team to implement consistent visual and functional design more efficiently.

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Ronin Blade

This is a UI/UX visual design project I worked on for an internal title at Heavy Iron Studios.
The game features a first-person action perspective, and I was responsible for defining the overall interface style, user flow, and interactive elements.

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Flying Aces

This is a UI/UX design project I worked on for an internal title at Heavy Iron Studios.
The game is a World War I–themed flight combat game focused on aerial battles.

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