A visually charming match-three puzzle game with original characters. As the only UX/UI designer on the team, I handled everything from early wireframes and user flows to high-fidelity mockups and production-ready UI assets.
Visual treatment and UI style exploring
Juice Jam is a game has been released over 3 years. Executives wanted to revamp the look and layout design for it so it's more updated with the other games on the market. Here are the visual treatment I worked on for the pre-level popup because it's the scene you see the most from the game.







There are three screens I redo the layouts for a better user flow because they are so important that monazite the most for this game.
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Pre-game popup
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Out of moves popup
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Event
Here are some thinking that I'd like to share with you when I was redesigning.
Pre-game popup
After discussed with our product, there are three elements we'd like to prioritize the hierarchy in this screen.
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Pre-game Boosters
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Play Button
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Leaderboard
before
after
3.

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2.
Out of moves popup
After discussed with our product, there are three elements we'd like to prioritize the hierarchy in this screen.
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Remained Objects
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How Much Coins You Owned
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Play On For #Coins
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3.
before
after

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3.
Event
After discussed with our product, there are three elements we'd like to prioritize the hierarchy in this screen.
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Remained Timer
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Collected Objects
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Play Button
before
after
2.
3.

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3.
UI Assets Guideline
I redesigned the render style for the assets and the color code for each purpose.

Play

Unavailable/Locked

Support page

Connect to Facebook

Available

Unavailable/Locked

Help

Exit

Numbers
Final UI Screen Mockup


NEW FEATURES
Below are the live event I worked on
wireframes and User Flows - Ernesto's exchange store"

Layout Options

Screen Mockups

A big feature called "Town Square" is designed for End of Content players
Screen Mockups for Daily Quest


Screen Mockups for Placing the Decor


Character Card Design

Spinning Wheel Animation
